Build Game with NOM!Create smarter, build faster — explore resources for your game

What is NOM?

A legendary Korean game IP from the 2000s that shook the era with its innovative gameplay, including mechanics such as rotating the mobile screen.
놈은 달린다. 이 세상 모든것에서 벗어나고 싶어 무작정 달린다. 놈은 혼자다 당신도 혼자다...






Download NOM IP Resources
Thanks to our key partner Com2uS, the NOM IP has been officially registered on-chain and open to everyone as NFT-based assets on the CONX blockchain during submission period. Check the list below and download the resources you need!
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• During the Arena, participants receive a non-exclusive, free license to use the NOM IP solely for this competition.
• Usage or redistribution of NOM IP outside the Arena is prohibited.
• When utilizing the NOM IP, participants must comply with all terms specified in the ‘NOM IP License’.
• Please refer to the ‘NOM IP License’ for detailed information and usage guidelines.



1
Download NOM IP Resources from CONX ArenaGet the NOM IP resources you need directly from the CONX Arena site!
💡 Tip:
• Check each file’s Explorer link to view detailed on-chain information.
• Click Download All to get every NOM IP resource provided by CONX Arena at once.

2
Ask AI to Code for youOnce you have your resources, let AI help you build your game!
💡 Tip:
• Specific requests help AI produce results that closely match your vision.
For example: “Create a Tetris-style game using NOM’s image as the block.”
For example: “Create a Tetris-style game using NOM’s image as the block.”
• When making edits, send your changes one at a time instead of all at once.
This helps AI focus on each fix accurately without confusion.
This helps AI focus on each fix accurately without confusion.

3
Provide the Downloaded Resources to AIYou can also upload the resources you downloaded and instruct AI on how to use them.
💡 Tip:
• Feel free to modify the original resources or create your own.
• If the AI doesn’t read the original resources, let them know the coordinator.
For example: “The jump sprites are 4 horizontal frames, each 55×45 in size, starting from coordinates (250, 435).”
For example: “The jump sprites are 4 horizontal frames, each 55×45 in size, starting from coordinates (250, 435).”
